--- /dev/null
+/*
+ * Copyright (c) 1998-2005, Index Data.
+ * See the file LICENSE for details.
+ *
+ * $Id: socket-manager.h,v 1.1 2006-03-29 13:14:15 adam Exp $
+ */
+
+#ifndef YAZ_SOCKET_MANAGER_INCLUDED
+#define YAZ_SOCKET_MANAGER_INCLUDED
+
+#include <yazpp/socket-observer.h>
+#include <time.h>
+
+namespace yazpp_1 {
+
+/** Simple Socket Manager.
+ Implements a stand-alone simple model that uses select(2) to
+ observe socket events.
+*/
+class YAZ_EXPORT SocketManager : public ISocketObservable {
+ private:
+ struct SocketEntry {
+ ISocketObserver *observer;
+ int fd;
+ unsigned mask;
+ int timeout;
+ int timeout_this;
+ time_t last_activity;
+ SocketEntry *next;
+ };
+ SocketEntry *m_observers; // all registered observers
+ struct SocketEvent {
+ ISocketObserver *observer;
+ int event;
+ SocketEvent *next; // front in queue
+ SocketEvent *prev; // back in queue
+ };
+ SocketEvent *m_queue_front;
+ SocketEvent *m_queue_back;
+
+ SocketEntry **lookupObserver
+ (ISocketObserver *observer);
+ SocketEvent *getEvent();
+ void putEvent(SocketEvent *event);
+ void removeEvent(ISocketObserver *observer);
+ int m_log;
+ public:
+ /// Add an observer
+ virtual void addObserver(int fd, ISocketObserver *observer);
+ /// Delete an observer
+ virtual void deleteObserver(ISocketObserver *observer);
+ /// Delete all observers
+ virtual void deleteObservers();
+ /// Set event mask for observer
+ virtual void maskObserver(ISocketObserver *observer, int mask);
+ /// Set timeout
+ virtual void timeoutObserver(ISocketObserver *observer,
+ int timeout);
+ /// Process one event. return > 0 if event could be processed;
+ int processEvent();
+ SocketManager();
+ virtual ~SocketManager();
+};
+
+};
+
+#endif
+/*
+ * Local variables:
+ * c-basic-offset: 4
+ * indent-tabs-mode: nil
+ * End:
+ * vim: shiftwidth=4 tabstop=8 expandtab
+ */
+