#include <yazpp/pdu-observer.h>
namespace yazpp_1 {
+ class PDU_Assoc_priv;
+
/** Simple Protocol Data Unit Assocation.
This object sends - and receives PDU's using the COMSTACK
network utility. To use the association in client role, use
*/
class YAZ_EXPORT PDU_Assoc : public IPDU_Observable, yazpp_1::ISocketObserver {
friend class PDU_AssocThread;
- private:
- enum {
- Connecting,
- Listen,
- Ready,
- Closed,
- Writing,
- Accepting
- } m_state;
- class PDU_Queue {
- public:
- PDU_Queue(const char *buf, int len);
- ~PDU_Queue();
- char *m_buf;
- int m_len;
- PDU_Queue *m_next;
- };
- PDU_Assoc *m_parent;
- PDU_Assoc *m_children;
- PDU_Assoc *m_next;
- COMSTACK m_cs;
- yazpp_1::ISocketObservable *m_socketObservable;
+ PDU_Assoc_priv *m_p;
IPDU_Observer *m_PDU_Observer;
- char *m_input_buf;
- int m_input_len;
- PDU_Queue *m_queue_out;
- PDU_Queue *m_queue_in;
+
int flush_PDU();
- int *m_destroyed;
- int m_idleTime;
- int m_log;
- void init(yazpp_1::ISocketObservable *socketObservable);
- bool m_session_is_dead;
- public:
COMSTACK comstack(const char *type_and_host, void **vp);
+ public:
/// Create object using specified socketObservable
PDU_Assoc(yazpp_1::ISocketObservable *socketObservable);
/// Create Object using existing comstack
PDU_Assoc(yazpp_1::ISocketObservable *socketObservable,
- COMSTACK cs);
+ COMSTACK cs);
+ virtual ~PDU_Assoc();
/// Close socket and destroy object.
/// virtual ~PDU_Assoc();
/// Clone the object
/// Close and destroy
void destroy();
/// Set Idle Time
- void idleTime (int timeout);
+ void idleTime(int timeout);
/// Child start...
virtual void childNotify(COMSTACK cs);
/// close session