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[yazpp-moved-to-github.git] / doc / installation.xml
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 <chapter id="installation">
- <!-- $Id: installation.xml,v 1.1 2002-10-08 11:55:57 adam Exp $ -->
- <title>Installation</title>
- <para>
-  How to compile this software.
- </para>
-</chapter>
+  <!-- $Id: installation.xml,v 1.15 2006-03-29 13:19:41 adam Exp $ -->
+  <title>Installation</title>
+  <para>
+   You need a C++ compiler to compile and use YAZ++.
+   The software was implemented using GCC so we know that works
+   well with YAZ++. From time to time the software has been
+   compiled on Windows using Visual C++. Other compilers should
+   work too. Let us know of portability problems, etc. with
+   your system.
+  </para>
+  <para>
+   YAZ++ is built on top of the 
+   <ulink url="http://indexdata.dk/yaz/">YAZ</ulink>
+   toolkit.
+   You need to install that first.
+   For some platforms there are binary packages for YAZ.
+  </para>
+  <section id="unix">
+   <title>Building on Unix</title>
+   <para>On UNIX, the software is compiled as follows:
+    <screen>
+     $ ./configure
+     $ make
+     $ su
+     # make install
+    </screen>
+   </para>
+   <para>
+    You can supply options for the <literal>configure</literal> script.
+    The most useful ones are:
+    <variablelist>
+     <varlistentry>
+      <term><literal>--prefix </literal>directory</term>
+      <listitem><para>
+        Specifies installation prefix. By default
+        <literal>/usr/local</literal> is used.
+       </para></listitem>
+     </varlistentry>
+     <varlistentry>
+      <term><literal>--with-yaz </literal>directory</term>
+      <listitem><para>
+        Specifies the location of <filename>yaz-config</filename>.
+        The <filename>yaz-config</filename> program is generated in
+        the source directory of YAZ as well as the binaries
+        directory when YAZ is installed (via make install).
+        </para>
+       <para>
+        If you don't supply this option, <literal>configure</literal> will
+        look for <filename>yaz-config</filename> in directories of the
+        <envar>PATH</envar> environment - which is nearly always
+        what you want.
+       </para></listitem>
+     </varlistentry>
+    </variablelist>
+    For the whole list of <literal>configure</literal> options, refer
+    to the help:
+    <literal>./configure --help</literal>.
+   </para>
+   <para>
+    Configure uses GCC's C/C++ compiler if available. To specify another
+    compiler, set <literal>CXX</literal>. To use other compiler flags,
+    specify <literal>CXXFLAGS</literal>. To use <literal>CC</literal> 
+    with debugging you could use:
+    <screen>
+     CXXFLAGS="-g" CXX=CC ./configure
+    </screen>
+   </para>
+   <para>
+    This is what you have after successful compilation:
+    <variablelist>
+     <varlistentry>
+      <term><literal>src/libyazpp.la</literal></term> 
+      <listitem><para>
+        The YAZ++ library.
+       This library gets installed in your libraries directory
+       (<parameter>prefix</parameter><literal>/lib</literal>).
+       </para></listitem>
+     </varlistentry>
+     
+     <varlistentry>
+      <term><literal>src/libzoompp.la</literal></term> 
+      <listitem><para>
+        The <link linkend="zoom">ZOOM-C++</link> library.
+       This library gets installed in your libraries directory
+       (<parameter>prefix</parameter><literal>/lib</literal>).
+       </para></listitem>
+     </varlistentry>
+     
+     <varlistentry>
+      <term><literal>include/yazpp/*.h</literal></term> 
+      <listitem><para>
+        Various C++ header files, which you'll need for YAZ++
+       development. All these are installed in your header files area
+       (<parameter>prefix</parameter><literal>/include/yazpp</literal>).
+       </para></listitem>
+     </varlistentry>
+     
+     <varlistentry>
+      <term><literal>yazpp-config</literal></term> 
+      <listitem><para>
+        A Bourne shell-script utility that returns the values of the
+       <envar>CFLAGS</envar> and <envar>LIBS</envar>
+       environment variables
+        needed in order to compile your applications with the YAZ++
+       library.  This script gets installed in your binaries directory
+        (<parameter>prefix</parameter><literal>/bin</literal>).
+       </para></listitem>
+     </varlistentry>
+
+     <varlistentry>
+      <term><literal>zoom/zclient</literal></term> 
+      <listitem><para>
+        ZOOM C++ demonstration client that uses the ZOOM C++ classes.
+       This client does not get installed in the system directories.
+       </para></listitem>
+     </varlistentry>
+
+     <varlistentry>
+      <term><literal>src/yaz-my-client</literal></term> 
+      <listitem><para>
+        YAZ C++ demonstration client. This client does not
+        get installed in the system directories.
+       </para></listitem>
+     </varlistentry>
+
+     <varlistentry>
+      <term><literal>src/yaz-my-server</literal></term> 
+      <listitem><para>
+        YAZ C++ demonstration server. This server does not
+        get installed in the system directories.
+       </para></listitem>
+     </varlistentry>
+    </variablelist>
+   </para>
+  </section>
+  <section id="windows">
+   <title>Building on Windows</title>
+   <para>
+    YAZ++ is shipped with "makefiles" for the NMAKE tool that comes
+    with <ulink url="http://msdn.microsoft.com/vstudio/">
+     Microsoft Visual Studio</ulink>.
+    Version 6 and .NET has been tested. We expect that YAZ++ compiles
+    with version 5 as well.
+   </para>
+    <para>
+    Start a command prompt and switch the sub directory
+    <filename>WIN</filename> where the file <filename>makefile</filename>
+    is located. Customize the installation by editing the
+    <filename>makefile</filename> file (for example by using notepad).
+    
+    The following summarizes the most important settings in that file:
+    
+    <variablelist>
+     <varlistentry><term><literal>DEBUG</literal></term>
+      <listitem><para>
+       If set to 1, the software is
+       compiled with debugging libraries (code generation is
+       multi-threaded debug DLL).
+       If set to 0, the software is compiled with release libraries
+       (code generation is multi-threaded DLL).
+       </para></listitem>
+     </varlistentry>
+     <varlistentry><term><literal>YAZ_DIR</literal></term>
+      <listitem><para>
+       Specifies the directory of the YAZ source.
+       </para></listitem>
+     </varlistentry>
+    </variablelist>
+   </para>
+   <para>
+    When satisfied with the settings in the makefile, type
+    <screen>
+     nmake
+    </screen>
+   </para>
+   <tip>
+    <para>
+     If the <filename>nmake</filename> command is not found on your system
+     you probably haven't defined the environment variables required to
+     use that tool. To fix that, find and run the batch file
+     <filename>vcvars32.bat</filename>. You need to run it from within
+     the command prompt or set the environment variables "globally";
+     otherwise it doesn't work.
+    </para>
+   </tip>
+   <para>
+    If you wish to recompile YAZ++ - for example if you modify
+    settings in the <filename>makefile</filename> you can delete
+    object files, etc by running.
+    <screen>
+     nmake clean
+    </screen>
+   </para>
+   <para>
+    The following files are generated upon successful compilation:
+    
+    <variablelist>
+     <varlistentry><term><filename>bin/yazpp.dll</filename></term>
+      <listitem><para>
+       YAZ++ DLL . Includes ZOOM C++ as well.
+       </para></listitem></varlistentry>
+     
+     <varlistentry><term><filename>lib/yazpp.lib</filename></term>
+      <listitem><para>
+       Import library for <filename>yazpp.dll</filename>.
+       </para></listitem></varlistentry>
+     
+     <varlistentry><term><filename>bin/zclient.exe</filename></term>
+      <listitem><para>
+       ZOOM C++ demo client. A simple WIN32 console application.
+       </para></listitem></varlistentry>
+     
+    </variablelist>
+    
+   </para>
+   
+  </section>
+ </chapter>
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