preparing new debian source package libyazpp version 1.0.0, which all changes
[yazpp-moved-to-github.git] / doc / installation.xml
index 259a59d..c5e0209 100644 (file)
@@ -1,5 +1,5 @@
 <chapter id="installation">
-  <!-- $Id: installation.xml,v 1.8 2003-10-24 11:18:51 adam Exp $ -->
+  <!-- $Id: installation.xml,v 1.15 2006-03-29 13:19:41 adam Exp $ -->
   <title>Installation</title>
   <para>
    You need a C++ compiler to compile and use YAZ++.
@@ -38,7 +38,7 @@
        </para></listitem>
      </varlistentry>
      <varlistentry>
-      <term><literal>--with-yazconfig </literal>directory</term>
+      <term><literal>--with-yaz </literal>directory</term>
       <listitem><para>
         Specifies the location of <filename>yaz-config</filename>.
         The <filename>yaz-config</filename> program is generated in
     This is what you have after successful compilation:
     <variablelist>
      <varlistentry>
-      <term><literal>src/yaz-proxy</literal></term> 
+      <term><literal>src/libyazpp.la</literal></term> 
       <listitem><para>
-        The YAZ <link linkend="proxy">Z39.50 Proxy</link> utility.
-       This program gets installed in your binaries directory
-       (<parameter>prefix</parameter><literal>/bin</literal>).
+        The YAZ++ library.
+       This library gets installed in your libraries directory
+       (<parameter>prefix</parameter><literal>/lib</literal>).
        </para></listitem>
      </varlistentry>
-
+     
      <varlistentry>
-      <term><literal>lib/libyaz++.la</literal></term> 
+      <term><literal>src/libzoompp.la</literal></term> 
       <listitem><para>
-        The YAZ++ library, including the
-       <link linkend="zoom">ZOOM-C++</link> classes.
+        The <link linkend="zoom">ZOOM-C++</link> library.
        This library gets installed in your libraries directory
        (<parameter>prefix</parameter><literal>/lib</literal>).
        </para></listitem>
      </varlistentry>
-
+     
      <varlistentry>
-      <term><literal>include/yaz++/*.h</literal></term> 
+      <term><literal>include/yazpp/*.h</literal></term> 
       <listitem><para>
-        Various C++ header files, which you'll need for YAZ
+        Various C++ header files, which you'll need for YAZ++
        development. All these are installed in your header files area
-       (<parameter>prefix</parameter><literal>/include/yaz++</literal>).
+       (<parameter>prefix</parameter><literal>/include/yazpp</literal>).
        </para></listitem>
      </varlistentry>
      
      <varlistentry>
-      <term><literal>yaz++-config</literal></term> 
+      <term><literal>yazpp-config</literal></term> 
       <listitem><para>
         A Bourne shell-script utility that returns the values of the
        <envar>CFLAGS</envar> and <envar>LIBS</envar>
      <varlistentry>
       <term><literal>zoom/zclient</literal></term> 
       <listitem><para>
-        ZOOM C++ demonstration client. This client does not
-        get installed in the system directories.
+        ZOOM C++ demonstration client that uses the ZOOM C++ classes.
+       This client does not get installed in the system directories.
        </para></listitem>
      </varlistentry>
 
   <section id="windows">
    <title>Building on Windows</title>
    <para>
-    You'll find Visual Studio project files in sub directory
-    <filename>win</filename>. Open workspace <filename>yazxx.dsw</filename>
-    which includes the following projects:
+    YAZ++ is shipped with "makefiles" for the NMAKE tool that comes
+    with <ulink url="http://msdn.microsoft.com/vstudio/">
+     Microsoft Visual Studio</ulink>.
+    Version 6 and .NET has been tested. We expect that YAZ++ compiles
+    with version 5 as well.
+   </para>
+    <para>
+    Start a command prompt and switch the sub directory
+    <filename>WIN</filename> where the file <filename>makefile</filename>
+    is located. Customize the installation by editing the
+    <filename>makefile</filename> file (for example by using notepad).
+    
+    The following summarizes the most important settings in that file:
+    
     <variablelist>
-     <varlistentry>
-      <term><literal>yazxx.dsp</literal></term>
-       <listitem><para>
-        Builds the <filename>yazxx.dll</filename>.
-       </para></listitem>
-     </varlistentry>
-     <varlistentry>
-      <term><literal>yazclient.dsp</literal></term>
-       <listitem><para>
-        Builds the sample client <filename>yazmyclient.exe</filename>.
-       </para></listitem>
-     </varlistentry>
-     <varlistentry>
-      <term><literal>yazserver.dsp</literal></term>
-       <listitem><para>
-        Builds the sample server <filename>yazmyserver.exe</filename>.
-       </para></listitem>
-     </varlistentry>
-     <varlistentry>
-      <term><literal>yazserver.dsp</literal></term>
-       <listitem><para>
-        Builds the proxy <filename>yazproxy.exe</filename>.
+     <varlistentry><term><literal>DEBUG</literal></term>
+      <listitem><para>
+       If set to 1, the software is
+       compiled with debugging libraries (code generation is
+       multi-threaded debug DLL).
+       If set to 0, the software is compiled with release libraries
+       (code generation is multi-threaded DLL).
        </para></listitem>
      </varlistentry>
-     <varlistentry>
-      <term><literal>zoomxxclient.dsp</literal></term>
-       <listitem><para>
-        Builds the ZOOM C++ demo client <filename>zoomxxclient.exe</filename>.
+     <varlistentry><term><literal>YAZ_DIR</literal></term>
+      <listitem><para>
+       Specifies the directory of the YAZ source.
        </para></listitem>
      </varlistentry>
     </variablelist>
    </para>
    <para>
-    By default, the include path and library path for the projects assumes
-    that YAZ is located in <filename>..\yaz</filename> 
-    (i.e. same prefix as the YAZ++ source).
-    If YAZ is in a different directory you'll have to modify
-    the include path in 
-    <literal>Project | Settings | C/C++ | Preprocessor | Additional include
-     directories</literal>
-    and library path in
-    <literal>Project | Settings | Link | Input | Additional library
-     path</literal>.
+    When satisfied with the settings in the makefile, type
+    <screen>
+     nmake
+    </screen>
+   </para>
+   <tip>
+    <para>
+     If the <filename>nmake</filename> command is not found on your system
+     you probably haven't defined the environment variables required to
+     use that tool. To fix that, find and run the batch file
+     <filename>vcvars32.bat</filename>. You need to run it from within
+     the command prompt or set the environment variables "globally";
+     otherwise it doesn't work.
+    </para>
+   </tip>
+   <para>
+    If you wish to recompile YAZ++ - for example if you modify
+    settings in the <filename>makefile</filename> you can delete
+    object files, etc by running.
+    <screen>
+     nmake clean
+    </screen>
+   </para>
+   <para>
+    The following files are generated upon successful compilation:
+    
+    <variablelist>
+     <varlistentry><term><filename>bin/yazpp.dll</filename></term>
+      <listitem><para>
+       YAZ++ DLL . Includes ZOOM C++ as well.
+       </para></listitem></varlistentry>
+     
+     <varlistentry><term><filename>lib/yazpp.lib</filename></term>
+      <listitem><para>
+       Import library for <filename>yazpp.dll</filename>.
+       </para></listitem></varlistentry>
+     
+     <varlistentry><term><filename>bin/zclient.exe</filename></term>
+      <listitem><para>
+       ZOOM C++ demo client. A simple WIN32 console application.
+       </para></listitem></varlistentry>
+     
+    </variablelist>
+    
    </para>
+   
   </section>
  </chapter>
  <!-- Keep this comment at the end of the file
  sgml-always-quote-attributes:t
  sgml-indent-step:1
  sgml-indent-data:t
- sgml-parent-document: "yaz++.xml"
+ sgml-parent-document: "yazpp.xml"
  sgml-local-catalogs: nil
  sgml-namecase-general:t
  End: