# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /O2 /I "include" /I "..\yaz\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "include" /I "..\yaz\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "include" /I "..\yaz\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WINDOWS" /FR /YX /FD /c
+# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "include" /I "..\yaz\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo