# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../include" /I "../../../yaz/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../include" /I "../../../yaz/include" /I "../../../yaz-ursula/include" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "NDEBUG" /D HAVE_YAZ_URSULA=1 /YX /FD /c
# ADD BASE RSC /l 0x406 /d "NDEBUG"
# ADD RSC /l 0x406 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib yazxx.lib yaz.lib wsock32.lib /nologo /subsystem:console /machine:I386 /libpath:"../yazxx/release" /libpath:"../../../yaz/lib"
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib yazxx.lib yaz.lib wsock32.lib /nologo /subsystem:console /machine:I386 /out:"Release/yazmyserver.exe" /libpath:"../yazxx/release" /libpath:"../../../yaz/lib"
# Begin Special Build Tool
OutDir=.\Release
ProjDir=.
-TargetName=yazserver
+TargetName=yazmyserver
SOURCE="$(InputPath)"
PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe $(ProjDir)\..\..\..\bin
# End Special Build Tool
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
-# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../include" /I "../../../yaz/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../include" /I "../../../yaz/include" /I "../../../yaz-ursula/include" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "_DEBUG" /D HAVE_YAZ_URSULA=1 /YX /FD /c
# ADD BASE RSC /l 0x406 /d "_DEBUG"
# ADD RSC /l 0x406 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib yazxx.lib yaz.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../yazxx/debug" /libpath:"../../../yaz/lib"
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib yazxx.lib yaz.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug/yazmyserver.exe" /pdbtype:sept /libpath:"../yazxx/debug" /libpath:"../../../yaz/lib"
# Begin Special Build Tool
OutDir=.\Debug
ProjDir=.
-TargetName=yazserver
+TargetName=yazmyserver
SOURCE="$(InputPath)"
PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe $(ProjDir)\..\..\..\bin
# End Special Build Tool
# Name "yazserver - Win32 Debug"
# Begin Source File
-SOURCE="..\..\src\yaz-server.cpp"
+SOURCE="..\..\src\yaz-marc-sample.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\src\yaz-my-server.cpp"
# End Source File
# End Target
# End Project