const char *client_get_state_str(struct client *cl);
enum client_state client_get_state(struct client *cl);
void client_set_state(struct client *cl, enum client_state st);
-void client_fatal(struct client *cl);
struct connection *client_get_connection(struct client *cl);
struct session_database *client_get_database(struct client *cl);
void client_set_database(struct client *cl, struct session_database *db);
void client_remove_from_session(struct client *c);
void client_incref(struct client *c);
void client_got_records(struct client *c);
+void client_lock(struct client *c);
+void client_unlock(struct client *c);
#endif
/*