X-Git-Url: http://git.indexdata.com/?a=blobdiff_plain;f=win%2Fyazserver%2Fyazserver.dsp;h=c2cc3a88864cf377f8749799fa7109f59ceed0d9;hb=44ceeaf709eb733c9e10f8f7de06b62d36dead63;hp=6d1d5d8ffc7c99188f0a192ca1264b3406a2c03c;hpb=cc44793fb69db2885c570cc5de05fda796993bba;p=yazpp-moved-to-github.git diff --git a/win/yazserver/yazserver.dsp b/win/yazserver/yazserver.dsp index 6d1d5d8..c2cc3a8 100644 --- a/win/yazserver/yazserver.dsp +++ b/win/yazserver/yazserver.dsp @@ -1,10 +1,10 @@ # Microsoft Developer Studio Project File - Name="yazserver" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 5.00 +# Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 -CFG=yazserver - Win32 Debug +CFG=yazserver - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE @@ -13,16 +13,16 @@ CFG=yazserver - Win32 Debug !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE -!MESSAGE NMAKE /f "yazserver.mak" CFG="yazserver - Win32 Debug" +!MESSAGE NMAKE /f "yazserver.mak" CFG="yazserver - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE -!MESSAGE "yazserver - Win32 Release" (based on\ - "Win32 (x86) Console Application") +!MESSAGE "yazserver - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "yazserver - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project +# PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe @@ -42,7 +42,7 @@ RSC=rc.exe # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../include" /I "../../../yaz/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../include" /I "../../../yaz/include" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "NDEBUG" /YX /FD /c # ADD BASE RSC /l 0x406 /d "NDEBUG" # ADD RSC /l 0x406 /d "NDEBUG" BSC32=bscmake.exe @@ -50,12 +50,12 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib yazxx.lib yaz.lib wsock32.lib /nologo /subsystem:console /machine:I386 /libpath:"../yazxx/release" /libpath:"../../../yaz/release" +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib yazxx.lib yaz.lib wsock32.lib /nologo /subsystem:console /machine:I386 /out:"Release/yazmyserver.exe" /libpath:"../yazxx/release" /libpath:"../../../yaz/lib" # Begin Special Build Tool OutDir=.\Release ProjDir=. -TargetName=yazserver -SOURCE=$(InputPath) +TargetName=yazmyserver +SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe $(ProjDir)\..\..\..\bin # End Special Build Tool @@ -70,9 +70,10 @@ PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe $(ProjDir)\..\..\..\bin # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "../../include" /I "../../../yaz/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../include" /I "../../../yaz/include" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "_DEBUG" /YX /FD /c # ADD BASE RSC /l 0x406 /d "_DEBUG" # ADD RSC /l 0x406 /d "_DEBUG" BSC32=bscmake.exe @@ -80,12 +81,12 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib yazxx.lib yaz.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../yazxx/debug" /libpath:"../../../yaz/debug" +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib yazxx.lib yaz.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug/yazmyserver.exe" /pdbtype:sept /libpath:"../yazxx/debug" /libpath:"../../../yaz/lib" # Begin Special Build Tool OutDir=.\Debug ProjDir=. -TargetName=yazserver -SOURCE=$(InputPath) +TargetName=yazmyserver +SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe $(ProjDir)\..\..\..\bin # End Special Build Tool @@ -97,7 +98,11 @@ PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe $(ProjDir)\..\..\..\bin # Name "yazserver - Win32 Debug" # Begin Source File -SOURCE="..\..\src\yaz-server.cpp" +SOURCE="..\..\src\yaz-marc-sample.cpp" +# End Source File +# Begin Source File + +SOURCE="..\..\src\yaz-my-server.cpp" # End Source File # End Target # End Project