X-Git-Url: http://git.indexdata.com/?a=blobdiff_plain;f=win%2Fyazserver%2Fyazserver.dsp;fp=win%2Fyazserver%2Fyazserver.dsp;h=1aec4777a2859c048482129c6d46beca8a130295;hb=f53dbe9734f127ceaf4085c49ab5b94d63ce7802;hp=466cabb559936c52cc1447dabf2db5bb1e2a1df3;hpb=3adb2cae057c7b9f85292c1cb1981c7f0dfb039b;p=yazpp-moved-to-github.git diff --git a/win/yazserver/yazserver.dsp b/win/yazserver/yazserver.dsp index 466cabb..1aec477 100644 --- a/win/yazserver/yazserver.dsp +++ b/win/yazserver/yazserver.dsp @@ -4,7 +4,7 @@ # TARGTYPE "Win32 (x86) Console Application" 0x0103 -CFG=yazserver - Win32 Debug +CFG=yazserver - Win32 Debug URSULA !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE @@ -13,12 +13,14 @@ CFG=yazserver - Win32 Debug !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE -!MESSAGE NMAKE /f "yazserver.mak" CFG="yazserver - Win32 Debug" +!MESSAGE NMAKE /f "yazserver.mak" CFG="yazserver - Win32 Debug URSULA" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "yazserver - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "yazserver - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE "yazserver - Win32 Debug URSULA" (based on "Win32 (x86) Console Application") +!MESSAGE "yazserver - Win32 Release URSULA" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project @@ -42,7 +44,7 @@ RSC=rc.exe # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../include" /I "../../../yaz/include" /I "../../../yaz-ursula/include" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "NDEBUG" /D HAVE_YAZ_URSULA=1 /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../include" /I "../../../yaz/include" /I "../../../yaz-ursula/include" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "NDEBUG" /D HAVE_YAZ_URSULA_H=0 /YX /FD /c # ADD BASE RSC /l 0x406 /d "NDEBUG" # ADD RSC /l 0x406 /d "NDEBUG" BSC32=bscmake.exe @@ -73,7 +75,7 @@ PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe $(ProjDir)\..\..\..\bin # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../include" /I "../../../yaz/include" /I "../../../yaz-ursula/include" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "_DEBUG" /D HAVE_YAZ_URSULA=1 /YX /FD /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../include" /I "../../../yaz/include" /I "../../../yaz-ursula/include" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "_DEBUG" /D HAVE_YAZ_URSULA_H=0 /YX /FD /c # ADD BASE RSC /l 0x406 /d "_DEBUG" # ADD RSC /l 0x406 /d "_DEBUG" BSC32=bscmake.exe @@ -90,12 +92,78 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe $(ProjDir)\..\..\..\bin # End Special Build Tool +!ELSEIF "$(CFG)" == "yazserver - Win32 Debug URSULA" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "yazserver___Win32_Debug_URSULA" +# PROP BASE Intermediate_Dir "yazserver___Win32_Debug_URSULA" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "yazserver___Win32_Debug_URSULA" +# PROP Intermediate_Dir "yazserver___Win32_Debug_URSULA" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../include" /I "../../../yaz/include" /I "../../../yaz-ursula/include" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "_DEBUG" /D HAVE_YAZ_URSULA_H=1 /YX /FD /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../include" /I "../../../yaz/include" /I "../../../yaz-ursula/include" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "_DEBUG" /D HAVE_YAZ_URSULA_H=1 /YX /FD /c +# ADD BASE RSC /l 0x406 /d "_DEBUG" +# ADD RSC /l 0x406 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib yazxx.lib yaz.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug/yazmyserver.exe" /pdbtype:sept /libpath:"../yazxx/debug" /libpath:"../../../yaz/lib" +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib yazxx.lib yaz.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug/yazmyserver.exe" /pdbtype:sept /libpath:"../yazxx/debug" /libpath:"../../../yaz/lib" +# Begin Special Build Tool +OutDir=.\yazserver___Win32_Debug_URSULA +ProjDir=. +TargetName=yazmyserver +SOURCE="$(InputPath)" +PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe $(ProjDir)\..\..\..\bin +# End Special Build Tool + +!ELSEIF "$(CFG)" == "yazserver - Win32 Release URSULA" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "yazserver___Win32_Release_URSULA" +# PROP BASE Intermediate_Dir "yazserver___Win32_Release_URSULA" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "yazserver___Win32_Release_URSULA" +# PROP Intermediate_Dir "yazserver___Win32_Release_URSULA" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "../../include" /I "../../../yaz/include" /I "../../../yaz-ursula/include" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "NDEBUG" /D HAVE_YAZ_URSULA=1 /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../include" /I "../../../yaz/include" /I "../../../yaz-ursula/include" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "NDEBUG" /D HAVE_YAZ_URSULA_H=1 /YX /FD /c +# ADD BASE RSC /l 0x406 /d "NDEBUG" +# ADD RSC /l 0x406 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib yazxx.lib yaz.lib wsock32.lib /nologo /subsystem:console /machine:I386 /out:"Release/yazmyserver.exe" /libpath:"../yazxx/release" /libpath:"../../../yaz/lib" +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib yazxx.lib yaz.lib wsock32.lib /nologo /subsystem:console /machine:I386 /out:"Release/yazmyserver.exe" /libpath:"../yazxx/release" /libpath:"../../../yaz/lib" +# Begin Special Build Tool +OutDir=.\yazserver___Win32_Release_URSULA +ProjDir=. +TargetName=yazmyserver +SOURCE="$(InputPath)" +PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe $(ProjDir)\..\..\..\bin +# End Special Build Tool + !ENDIF # Begin Target # Name "yazserver - Win32 Release" # Name "yazserver - Win32 Debug" +# Name "yazserver - Win32 Debug URSULA" +# Name "yazserver - Win32 Release URSULA" # Begin Source File SOURCE="..\..\src\yaz-marc-sample.cpp"