# Microsoft Developer Studio Project File - Name="yazserver" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 5.00
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
-CFG=yazserver - Win32 Debug
+CFG=yazserver - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "yazserver.mak" CFG="yazserver - Win32 Debug"
+!MESSAGE NMAKE /f "yazserver.mak" CFG="yazserver - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "yazserver - Win32 Release" (based on\
- "Win32 (x86) Console Application")
+!MESSAGE "yazserver - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "yazserver - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
+# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../include" /I "../../../yaz/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../include" /I "../../../yaz/include" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "NDEBUG" /YX /FD /c
# ADD BASE RSC /l 0x406 /d "NDEBUG"
# ADD RSC /l 0x406 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib yazxx.lib yaz.lib wsock32.lib /nologo /subsystem:console /machine:I386 /libpath:"../yazxx/release" /libpath:"../../../yaz/release"
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib yazxx.lib yaz.lib wsock32.lib /nologo /subsystem:console /machine:I386 /out:"Release/yazmyserver.exe" /libpath:"../yazxx/release" /libpath:"../../../yaz/lib"
# Begin Special Build Tool
OutDir=.\Release
ProjDir=.
-TargetName=yazserver
-SOURCE=$(InputPath)
+TargetName=yazmyserver
+SOURCE="$(InputPath)"
PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe $(ProjDir)\..\..\..\bin
# End Special Build Tool
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
-# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "../../include" /I "../../../yaz/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../include" /I "../../../yaz/include" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "_DEBUG" /YX /FD /c
# ADD BASE RSC /l 0x406 /d "_DEBUG"
# ADD RSC /l 0x406 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib yazxx.lib yaz.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../yazxx/debug" /libpath:"../../../yaz/debug"
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib yazxx.lib yaz.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug/yazmyserver.exe" /pdbtype:sept /libpath:"../yazxx/debug" /libpath:"../../../yaz/lib"
# Begin Special Build Tool
OutDir=.\Debug
ProjDir=.
-TargetName=yazserver
-SOURCE=$(InputPath)
+TargetName=yazmyserver
+SOURCE="$(InputPath)"
PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe $(ProjDir)\..\..\..\bin
# End Special Build Tool
# Name "yazserver - Win32 Debug"
# Begin Source File
-SOURCE="..\..\src\yaz-server.cpp"
+SOURCE="..\..\src\yaz-marc-sample.cpp"
+# End Source File
+# Begin Source File
+
+SOURCE="..\..\src\yaz-my-server.cpp"
# End Source File
# End Target
# End Project