# Microsoft Developer Studio Project File - Name="ztest" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
!MESSAGE
# Begin Project
-# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
-# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "WINDOWS" /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x406 /d "NDEBUG"
# ADD RSC /l 0x406 /d "NDEBUG"
OutDir=.\Release
ProjDir=.
TargetName=ztest
-SOURCE="$(InputPath)"
+SOURCE=$(InputPath)
PostBuild_Desc=Copy ztest.exe
PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe $(ProjDir)\..\..\bin
# End Special Build Tool
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
-# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "WINDOWS" /FR /FD /c
-# SUBTRACT CPP /YX
+# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /c
# ADD BASE RSC /l 0x406 /d "_DEBUG"
# ADD RSC /l 0x406 /d "_DEBUG"
BSC32=bscmake.exe
OutDir=.\Debug
ProjDir=.
TargetName=ztest
-SOURCE="$(InputPath)"
+SOURCE=$(InputPath)
PostBuild_Desc=Copy ztest.exe
PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe $(ProjDir)\..\..\bin
# End Special Build Tool